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Hardcore gaming 101 phantasu star
Hardcore gaming 101 phantasu star





hardcore gaming 101 phantasu star

There is also a gallery featuring art drawn by Yoshihiro Togashi. The game earns a few points for presentation, being the first to show actual clips of the anime between battles, complete with a narrator summarizing events and introducing the next opponent. When one of your character is defeated, another can take his place, with the opponent retaining the same level of health and spirit energy, but your team members only regain a quarter of their max health after each victory. To be fair, it’s not completely unplayable, but it’s not quite competent, either.Īs usual, the story mode centers around Team Urameshi (minus the Masked Fighter) as they fight their way through the Dark Tournament, then the Sensui arc. For some reason, it only uses two buttons, each character having a weak and a strong hit. This roughness extends to the gameplay, where a number of moves lack the range to have any practical use, and the projectiles are so slow that they almost never hit target.

hardcore gaming 101 phantasu star

Coupled with the low amount of frames per movement and the scaling that takes places when characters move away and toward each other, it results in an ugly yet striking look that is somewhere between authentic anime and cheap mess. The characters and animations were apparently digitized and converted from animation cels, similar to the method used for Aladdin on the Genesis, but the job was poorly done, leaving the sprites with jagged edges and confused lines. The 3DO fighter, co-developed by Hudson Soft and TOSE, is an interesting failure. Their physical attacks can be dodged with quick reflexes, but for spiritual powers you need to guess ahead of time or memorize the patterns. The boss then attacks in real time, and you either move right, left, or stay still to avoid it, similar to a simplified Punch-Out!!.

hardcore gaming 101 phantasu star

Then a trigger appears that moves around the boss on its own you press the button again, hoping it stops on the boss’s weak point and not two inches off his head, and your attack comes out. When it’s your turn, you either press the attack button or hold it for a few seconds to trigger a limited-use special move. It’s mostly a beat-’em-up, except the boss battles are turn-based. The first of the two Game Gear installments offers a few novel ideas. Yu Yu Hakusho: Horobishi Mono no Gyakushuu – Game Gear (1994) Alternately, it’s also a fine one-on-one fighter. This Treasure cult classic features up to 4-player simultaneous play across two parallel planes with a streamlined control scheme tailored to the Genesis controller’s 3-button setup, making it one of the first successful arena fighter experience. Yu Yu Hakusho: Makyo Toitsusen / Yu Yu Hakusho: Sunset Fighters – Mega Drive (1994) There was an effort to translate the game into English some years back, with videos on youtube showing progress, but unfortunately it’s unknown whether it’s still active.

hardcore gaming 101 phantasu star

The view is initially set behind your character’s back, suggesting turned-based RPG combat akin to Phantasy Star 2 or 4, but it’s actually all in real time you can walk around, block, or lunge forward to attack your foes, with four regular attacks and a special move for every playable character.Įach of the four heroes gets his own short chapter where he wanders the city and runs into various demons, before they all join up for the real battle in the Underworld. While genre contemporaries typically confine mostly-static images to a sub-section of the screen, with different menus taking up the remaining space, Gaiden’s elaborate, partially-animated pixel art fills the whole screen, like a 16-bit era cutscene made into a game. One of the rare Japanese adventure games to play out in third-person, it tells an original story set during the two months in which Yusuke and friends prepare for their upcoming confrontation with Toguro.







Hardcore gaming 101 phantasu star